By Nikolai Nosov
Bendum and his helper Twistum were very good tinkers.
They looked exactly alike, except that Bendum was the least bit taller and
Twistum was the least bit shorter. Both of them wore leather jackets, and in
their pockets they always carried files, wrenches, screwdrivers, and other
tools. If the pockets hadn't been made of leather they would have been torn off
long ago. Their caps were also made of leather and they had goggles on them.
Bendum and Twistum pulled down the goggles when they were working to keep the
dust and dirt out of their eyes.
All day long
Bendum and Twistum sat in their shop repairing frying-pans, saucepans,
tea-kettles, oil stoves, and mincing machines, and when they had nothing to
repair they would make tricycles and push-cycles for the boy-Mites. One day, without saying a word to anybody,
Bendum and Twistum shut themselves up in their shop and began to make
something. For a whole month they hammered and sawed and filed and soldered
without showing anybody what they were working on, and when the month was up it
turned out they had made a motor car.
This motor
car ran on a mixture of soda-water and syrup. In the middle of the car was a
seat for the driver, and in front of this seat was the soda-water tank. The
soda-water ran out of the tank into a pipe leading to a brass cylinder with a
piston in it. Under the pressure of the
soda-water the piston went up and down, up and down, and made the wheels go
round. Above the driver's seat was another tank with syrup in it that ran down
through a pipe and greased the engine. Soda-water cars of this sort were very
popular among the Mites.
But the car that Bendum and Twistum made had one very
important improvement: there was a little rubber tube hanging out of the
soda-water tank so that the driver could take a sip whenever he wanted it
without stopping the car. Swifty
learned to drive the car, and if anyone asked him for a ride, he never refused.
Treacly-Sweeter asked more often than anyone else because he knew he could
drink as much soda-water as he liked in the car. Dunno also enjoyed a ride. But
Dunno wanted to learn to drive himself, and one day he said to Swifty:
"Let me
steer." "You don't know
how," said Swifty. "This is a motor car and you've got to know how to
handle it."
"What's there to know?" Dunno said.
"I've seen what you do-just pull levers and turn the wheel. It's very
simple."
"It looks simple, but it's really very hard.
You'll kill yourself and smash the car."
"All right, Swifty," said Dunno sulkily,
"the next time you ask me for something I won't give it to you
either."
One day when Swifty was out Dunno saw the car standing
in the yard. He climbed into it and began pulling levers and pressing pedals.
At first nothing happened, but all of a sudden the car gave a sputter and began
to move. Some Mites who were looking out of the window saw this and ran out of
the house.
"What are you doing?" they cried.
"You'll run into something!"
"No, I
won't." said Dunno, but at that very moment he ran into the dog-kennel and
smashed it to bits. Fortunately Dot was not inside, or he would have I'een
smashed too.
"Just look what you've done!" cried Doono.
"Stop the car this.very minute!"
Dunno was frightened. He wanted to stop the car, but he didn't know how. He pulled this lever and that, but instead of stopping, the car went faster than ever. There was a summer-house standing in the yard. Bang! Crash! The summer-house lay in ruins. Boards came falling about Dunno's ears. One of them struck him on the back, another on the head. He kept turning the steering-wheel back and forth.
"Open
the gates or I'll smash everything!"
he called out as the car raced round the yard. The
Mites opened the gates and Dunno drove the car into the street. There was such
a commotion that all the townsfolk came running out of their houses.
"Out of the way!" shouted Dunno as the car
tore along.
"Am I
still alive?" he groaned as he looked about him.
"You are," said Dr. Pillman, "but
please lie still, I must look you over."
He undressed Dunno and examined him.
"Strange as it may seem, not a bone is
broken,"
he said when he had finished.
"But you have a few splinters in you."
"A board caught me on the back," explained
Dunno.
"I'll have to take the splinters out," said
Dr. Pillman, shaking his head.
"Will it hurt?" asked the frightened
Dunno.
"Not at all. Here, I'll take the biggest one out
first."
"Ouch!" cried Dunno.
"Why, did it hurt?" asked Dr. Pillman in
surprise.
"Of course it did!"
"Well, you'll have to grin and bear it. It
doesn't really hurt." "It
does so! Ouch! Ouch! Ouch!"
"Anyone would think I was cutting your throat,
the way you shout! What are you shouting for?"
"It hurts! You said it wouldn't, but it
does!"
"Don't make so much noise.
There's only one splinter left."
"Leave it there. I don't mind having one splinter
in me."
"I can't. It'll fester."
"Ouch!
Oooo!"
"That's all. I'll just paint it with iodine and
everything's over." "Will the
iodine hurt?"
"Oh, no. Iodine doesn't hurt. Lie
still."
"0-o-u-u-ch!"
"Come, now! If you're so fond of riding in cars,
you've got to take the consequences."
"Oh, oh! It stings!"
"It won't last long. Now I must take your
temperature."
"Oh, don't! Please don't!"
"Why not?"
"It'll hurt."
"It doesn't hurt to have your temperature
taken."
"You always say it doesn't hurt, but it always
does." "Silly! Haven't I ever
taken your temperature before?"
"No, you haven't."
"Well, now you'll see it really doesn't
hurt," said the doctor, and he went to get the thermometer.
As soon as he
was gone Dunno jumped out of bed, leaped through the window, and ran off to
Gunky's.
When Dr. Pillman came back with the thermometer, Dunno
was gone. "A fine patient!"
muttered the doctor. "Here I am doing my best to make him well and instead
of thanking me, he jumps out of the window and runs away!
He ought to be ashamed of himself!"
END
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